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The River and the Boat

16 min read4 ideas4 checks2 figures to playBy Asheshanand Acharya
What you will learn 0 / 4
Boat velocity relative to the ground
Maths you need
Look around
The boatman at the ghat

A boatman at a ghat in Varanasi wants to land at the ghat exactly opposite. He does not point his boat at that ghat. He points the bow upstream, at a slant, and rows steadily. The boat moves straight across the Ganga, sideways relative to where it points. A child in a small boat who points straight at the far ghat lands well downstream of it.

you will be able to find how far upstream the boatman must point and how long the crossing takes. You will also see when no heading at all can land a boat at the opposite ghat.

Three velocities on one river

Three velocities appear in every river problem. The boat moves through the water with velocity \(\vec v_{br}\), its velocity relative to the river. The water moves relative to the ground with velocity \(\vec v_r\), the river velocity. The boat moves over the ground with velocity \(\vec v_b\). The rule of the last lesson, written for the boat and the river, gives the connection.

\[ \vec v_{br} = \vec v_b - \vec v_r \quad\Longrightarrow\quad \vec v_b = \vec v_{br} + \vec v_r \]

The direction in which the bow points is the heading of the boat, the direction of \(\vec v_{br}\). The line the boat actually follows over the ground is its track, the direction of \(\vec v_b\). In a flowing river the two are different. The distance by which the landing point lies downstream of the point exactly opposite is the drift.

Splitting the motion across and along the river

Take the \(x\) axis along the bank, downstream, and the \(y\) axis straight across. Let the river have width \(d\). Let the boat point at an angle \(\alpha\) upstream of the straight-across line. Then the components of the ground velocity are these.

\[ v_y = v_{br}\cos\alpha, \qquad v_x = v_r - v_{br}\sin\alpha \]

By the independence of motions from the last chapter, the two components act separately. Only \(v_y\) carries the boat across, so the crossing time is \(t = d / (v_{br}\cos\alpha)\). During that time \(v_x\) carries the boat along the bank, so the drift is \(x = v_x t\).

RememberCrossing a river at any heading
\[ t = \dfrac{d}{v_{br}\cos\alpha}, \qquad x = \left(v_r - v_{br}\sin\alpha\right)\dfrac{d}{v_{br}\cos\alpha} \]
Holds whena river of width \(d\) with a uniform flow \(v_r\) along the banks; the boat keeps a steady heading \(\alpha\) upstream of straight across.
Symbols\(v_{br}\) speed of the boat relative to the water, \(v_r\) speed of the river, \(\alpha\) heading measured upstream from straight across, \(t\) crossing time, \(x\) drift (downstream positive)
Units\(v\) in m/s, \(d, x\) in m, \(t\) in s
Crossing in the shortest time
Maths you need

The shortest time: point straight across

The crossing time \(d / (v_{br}\cos\alpha)\) is least when \(\cos\alpha\) is largest. The largest value of \(\cos\alpha\) is 1, at \(\alpha = 0\). So the quickest crossing points the bow straight across. The river still carries the boat downstream for the whole crossing, so the boat lands downstream.

RememberCrossing in the shortest time
\[ t_{\min} = \dfrac{d}{v_{br}}, \qquad x = \dfrac{v_r\, d}{v_{br}}, \qquad v_b = \sqrt{v_{br}^2 + v_r^2} \]
Holds whenheading straight across, \(\alpha = 0\).
Symbols\(d\) width of the river, \(v_{br}\) boat speed relative to the water, \(v_r\) river speed, \(x\) drift, \(v_b\) speed over the ground
Units\(v\) in m/s, \(d, x\) in m, \(t\) in s
Crossing a river: shortest time and shortest pathA river 120 metres wide flows to the right at 3 metres per second; the boat moves at 5 metres per second relative to the water. Two chips. Heading straight across, the boat crosses in 24 seconds and lands 72 metres downstream. Heading 37 degrees upstream, it lands exactly opposite in 30 seconds. Press play to watch the boat cross; the arrows at the start are the velocity triangle.sailing boat, side view A B drift 72 m vbr vr vb flow 3 m/s t = 0 s, across 0 m
Fig 2.1A river \(120\,\text{m}\) wide flows at \(3\,\text{m/s}\); the boat moves at \(5\,\text{m/s}\) through the water. Press play with each chip. Straight across, the boat lands in \(24\,\text{s}\), \(72\,\text{m}\) downstream. Pointed \(37°\) upstream, it lands at B in \(30\,\text{s}\). The dashed grey arrow is \(\vec v_{br}\), the solid grey arrow \(\vec v_r\), the blue arrow \(\vec v_b\).
Crossing by the shortest path
Maths you need

The shortest path: point upstream

The shortest possible path is the straight line across, of length \(d\). The boat follows it only when its drift is zero, that is, when \(v_x = 0\). So the upstream part of the boat's own velocity must cancel the river exactly.

\[ v_{br}\sin\alpha = v_r \quad\Longrightarrow\quad \sin\alpha = \dfrac{v_r}{v_{br}} \]

The boat then moves straight across at the speed that is left, \(v_{br}\cos\alpha = \sqrt{v_{br}^2 - v_r^2}\). This is less than \(v_{br}\), so the shortest path always takes longer than the shortest time.

RememberCrossing by the shortest path
\[ \sin\alpha = \dfrac{v_r}{v_{br}}, \qquad t = \dfrac{d}{\sqrt{v_{br}^2 - v_r^2}} \]
Holds when\(v_{br} > v_r\); the boat points \(\alpha\) upstream of straight across and lands exactly opposite.
Symbols\(\alpha\) heading upstream of straight across, \(v_r\) river speed, \(v_{br}\) boat speed relative to the water, \(d\) width, \(t\) crossing time
Units\(v\) in m/s, \(d\) in m, \(t\) in s
Property
Shortest time
Shortest path
Heading
straight across, \(\alpha = 0\)
upstream, \(\sin\alpha = v_r / v_{br}\)
Crossing time
\(d / v_{br}\), the least possible
\(d / \sqrt{v_{br}^2 - v_r^2}\), longer
Drift
\(v_r d / v_{br}\) downstream
zero
Possible when
always
only if \(v_{br} > v_r\)
ExampleOne river, two crossings

A river \(120\,\text{m}\) wide flows at \(3\,\text{m/s}\). A boat moves at \(5\,\text{m/s}\) relative to the water. Find (a) the least crossing time and the drift for it, (b) the heading and the time for landing exactly opposite.

Reveal one step at a time and finish the rest yourself.
CheckpointUnanswered

A boat must cross a river in the least possible time. In which direction should it point?

Checkpoint · numericUnanswered

A river \(100\,\text{m}\) wide flows at \(4\,\text{m/s}\). A boat that moves at \(5\,\text{m/s}\) relative to the water lands exactly opposite its starting point. How long does the crossing take, in seconds?

s± 30 %
A boat crossing a riverA plan view of a river 120 metres wide flowing to the right. The boat starts at A; B is directly opposite. Three sliders set the boat speed through the water, the river speed and the heading, measured upstream of straight across. The grey dashed arrow is the boat velocity relative to the water, the grey arrow the river velocity, and the blue arrow their sum, the velocity over the ground. The purple dashed line is the track, and the drift is marked from B to the landing point. Press play to watch the boat cross. Two boxes read the crossing time, the drift, and the heading that gives zero or least drift.sailing boat, side view A B river drift vbr vr vb t = 24.0 s, drift 72 m downstream zero drift at α = 37°
SimMove the sliders, then press play to watch the boat cross. The dashed grey arrow is the boat's velocity through the water, the solid grey arrow the river, and the blue arrow their sum. Find the heading that lands at B, then make the river faster than the boat and look for it again.
When the river is faster than the boat
Maths you need

When the river is faster than the boat

Zero drift needs \(\sin\alpha = v_r / v_{br}\). If \(v_r > v_{br}\), this sine would be larger than 1, which no angle has. So a boat slower than the river can never land exactly opposite. It can still choose the heading that gives the least drift, and a drawing finds it without any calculus.

Draw \(\vec v_r\) from a point O. Then draw \(\vec v_{br}\) from the tip of \(\vec v_r\). The boat can point in any direction, so the tip of \(\vec v_{br}\) can lie anywhere on a circle of radius \(v_{br}\). The ground velocity \(\vec v_b\) runs from O to that tip. The track is steepest, and the drift least, when the line from O just touches the circle.

When the river is faster than the boatA velocity diagram. The river velocity, 5 metres per second, is drawn from O along the bank. The boat can point in any direction, so the tip of the boat velocity relative to the ground lies on a half circle of radius 3 metres per second around the tip of the river velocity. Dashed lines from O to points on the circle are possible tracks. The circle never reaches the straight-across line. The steepest track is the tangent from O, at 37 degrees to the bank, with the boat pointing at right angles to it. straight across O vr = 5 m/s vbr vb tips of all possible vb steepest track: 37°
Fig 2.2The river flows at \(5\,\text{m/s}\), the boat moves at \(3\,\text{m/s}\) through the water. The tips of all possible ground velocities lie on the grey half circle, which never reaches the straight-across line. The steepest track is the tangent from O, at \(37°\) to the bank. There the boat's own velocity (dashed) is perpendicular to its track.

At a tangent, the radius meets the tangent line at a right angle. So at the best heading \(\vec v_{br}\) is perpendicular to \(\vec v_b\). The right-angled triangle has hypotenuse \(v_r\) and one side \(v_{br}\). The angle \(\theta\) of the track with the bank then has \(\sin\theta = v_{br} / v_r\), and the boat points upstream of straight across by the same angle, \(\sin\alpha = v_{br} / v_r\).

RememberLeast drift when the river is faster
\[ \sin\alpha = \dfrac{v_{br}}{v_r}, \qquad x_{\min} = \dfrac{d\sqrt{v_r^2 - v_{br}^2}}{v_{br}}, \qquad \text{path} = \dfrac{d\,v_r}{v_{br}} \]
Holds when\(v_r > v_{br}\); \(\alpha\) is measured upstream of straight across.
Symbols\(v_r\) river speed, \(v_{br}\) boat speed relative to the water, \(d\) width, \(x_{\min}\) least drift, path the length of the track
Units\(v\) in m/s, \(d, x\) in m
ExampleA slow boat on a fast river

A river \(120\,\text{m}\) wide flows at \(5\,\text{m/s}\). A boat moves at \(3\,\text{m/s}\) through the water. Find the heading for the least drift, the least drift, and the time taken.

Try it on paper first. The solution is one tap away when you are ready.
Deeper

The same answer comes from calculus. The drift is \(x(\alpha) = d\,(v_r - v_{br}\sin\alpha) / (v_{br}\cos\alpha)\). Setting \(dx/d\alpha = 0\) gives \(v_r\sin\alpha = v_{br}\), the tangent condition of the drawing. The drawing shows why: the circle of possible velocities has one steepest line from O, and it touches the circle.

Checkpoint · select all that applyUnanswered

A boat crosses a river. Which statements are correct?

EstimateUnanswered

A ferry crosses the Hooghly at Kolkata, about \(500\,\text{m}\) wide, where the current is about \(1.5\,\text{m/s}\). The ferry moves at about \(4\,\text{m/s}\) through the water and lands at the jetty exactly opposite. Roughly how many seconds does the crossing take?

srough value is enough
In the world
Ferries, swimmers and the pull of a current

A ferry pilot on a tidal river points the bow upstream, so that the ferry slides straight across to the jetty. The angle changes with the tide. A swimmer caught in a river current is told to swim straight across, not against the current. Straight across is the quickest way out of the water, and the drift downstream does not matter to a swimmer who only needs the bank.

Exam traps
  1. Using \(v_r\) or \(v_b\) in the crossing time.
    Only the across component of the boat's own velocity carries it across: \(t = d / (v_{br}\cos\alpha)\). The river adds nothing across.
  2. Writing \(\sin\alpha = v_{br} / v_r\) for the shortest path.
    Zero drift needs the upstream part to cancel the river, \(v_{br}\sin\alpha = v_r\). The ratio \(v_{br}/v_r\) belongs to the least-drift case of a slow boat.
  3. Measuring \(\alpha\) from the bank in one formula and from the straight-across line in another.
    Draw the angle on your triangle before you write a sine or a cosine, and keep one reference line for the whole problem.