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Motion in Two Dimensions · Lesson 2 of 6

Velocity and Acceleration in a Plane

19 min read3 ideas5 checks2 figures to playBy Asheshanand Acharya
What you will learn 0 / 3
Velocity is tangent to the path
Maths you need
Look around
Where does the mud fly?

A cycle rides through a puddle. Drops of muddy water leave the rim of the wheel. They do not fly outward along the spokes. Each drop leaves along the tangent to the rim at the point where it lets go, in the direction the rim was moving at that instant. A stone released from a sling behaves the same way.

you will be able to say in which direction a drop leaves a spinning wheel, and why the answer is the tangent, not the radius.

Average velocity is a vector

Average velocity in a plane is defined exactly as on a line. It is the displacement divided by the time interval. Because the displacement is a vector, the average velocity is a vector too. Its direction is the direction of the displacement.

\[ \vec v_{\text{avg}} = \dfrac{\Delta\vec r}{\Delta t} = \dfrac{\Delta x}{\Delta t}\,\hat i + \dfrac{\Delta y}{\Delta t}\,\hat j \]

The division by \(\Delta t\) is done component by component. Each component of the average velocity is the average velocity along that axis.

Instantaneous velocity points along the tangent

Shrink the time interval towards zero, as in the last chapter. The displacement \(\Delta\vec r\) becomes a very short arrow along the path. A very short piece of a curve is a straight piece, and its direction is the direction of the tangent to the curve at that point. So the instantaneous velocity is always directed along the tangent to the path.

\[ \vec v = \lim_{\Delta t \to 0}\dfrac{\Delta\vec r}{\Delta t} = \dfrac{d\vec r}{dt} = \dfrac{dx}{dt}\,\hat i + \dfrac{dy}{dt}\,\hat j = v_x\,\hat i + v_y\,\hat j \]

The magnitude of \(\vec v\) is the speed, \(|\vec v| = \sqrt{v_x^2 + v_y^2}\). The components \(v_x\) and \(v_y\) are the velocities along the two axes, each obtained from its own coordinate by differentiation.

Velocity is tangent to the pathA particle moves along a curved path. A blue arrow shows its velocity, which always points along the tangent to the path in the direction of motion. Two thin grey arrows show the x and y components of the velocity.123456789101234Ox (m)y (m) vx vy v vx = 1.18, vy = 0.71, speed 1.4 m/s
Fig 2.1Press play. The particle moves along the curve. The blue arrow is the velocity: it turns with the curve and always lies along the tangent. The two thin grey arrows are the components \(v_x\) and \(v_y\).
principle 3.1
Velocity is tangent to the path

The instantaneous velocity of a body is directed along the tangent to its path at the position of the body, in the sense of motion. Its magnitude is the speed.

RememberVelocity in a plane
\[ \vec v = \dfrac{dx}{dt}\,\hat i + \dfrac{dy}{dt}\,\hat j, \qquad |\vec v| = \sqrt{v_x^2 + v_y^2} \]
Holds whenany motion in a plane. Each component is the derivative of its own coordinate.
Symbols\(x(t), y(t)\) the coordinates as functions of time; \(v_x, v_y\) the velocity components; \(|\vec v|\) the speed
Units\(v\) in m/s
ExampleVelocity from two coordinates

A particle moves so that \(x = 3t\) and \(y = 4t - 5t^2\), in metres with \(t\) in seconds. Find the velocity vector and the speed at \(t = 0\) and at \(t = 1\,\text{s}\).

Try it on paper first. The solution is one tap away when you are ready.
CheckpointUnanswered

A stone is whirled in a horizontal circle on a string. The string breaks. In which direction does the stone move at the instant of breaking?

Acceleration changes speed or direction
Maths you need

Acceleration in a plane

Acceleration is the rate of change of velocity. In a plane, velocity is a vector, so acceleration is the rate of change of a vector. A vector can change in two ways. Its magnitude can change, and its direction can change. Acceleration is present in either case.

\[ \vec a = \dfrac{d\vec v}{dt} = \dfrac{dv_x}{dt}\,\hat i + \dfrac{dv_y}{dt}\,\hat j = a_x\,\hat i + a_y\,\hat j \]

Each component of the acceleration is the derivative of the corresponding component of the velocity.

The two parts of an accelerationA body on a curved path with a velocity arrow along the tangent and an acceleration arrow. The acceleration is split into a component along the velocity, which changes the speed, and a component perpendicular to the velocity, which changes the direction. Chips show the three cases: speeding up, slowing down, and turning at constant speed. P v a∥ a⊥ a speed rising, direction turning
Fig 2.2A body moves along a curve with velocity \(\vec v\) and acceleration \(\vec a\). The acceleration is split into a part along the velocity, which changes the speed, and a part perpendicular to the velocity, which turns the direction. Use the chips.

Look at Fig 2.2. The part of \(\vec a\) along \(\vec v\) makes the body speed up or slow down. The part of \(\vec a\) perpendicular to \(\vec v\) turns the velocity without changing its magnitude. A body moving at constant speed around a curve has an acceleration that is entirely perpendicular to its velocity. A body moving along a straight line has an acceleration entirely along its velocity, as in the last chapter.

principle 3.2
What each part of the acceleration does

The component of the acceleration along the velocity changes the speed of the body. The component of the acceleration perpendicular to the velocity changes the direction of motion without changing the speed. A body with constant speed on a curved path still has an acceleration, directed perpendicular to its velocity.

Common mistake

Constant speed does not mean zero acceleration. A car rounding a bend at a steady \(40\,\text{km/h}\) is accelerating, because the direction of its velocity is changing. The passengers feel this acceleration as a push towards the outside of the bend.

ExampleA constant acceleration in a plane

A particle starts at the origin with velocity \(\vec u = 3\hat i\,\text{m/s}\) and moves with constant acceleration \(\vec a = -2\hat j\,\text{m/s}^2\). Find its velocity and position at \(t = 2\,\text{s}\).

Try it on paper first. The solution is one tap away when you are ready.
CheckpointUnanswered

A body moves at constant speed along a curved path. Which statement is correct?

Checkpoint · select all that applyUnanswered

A particle moves in a plane with \(x = 2t\) and \(y = t^2\), in SI units. Which statements are true?

Equations of motion in vector form
Maths you need

The equations of motion as vectors

Suppose the acceleration \(\vec a\) is constant, in magnitude and in direction. Then each of its components \(a_x\) and \(a_y\) is constant too. Along the \(x\) axis the motion is uniformly accelerated, so the equations of the last chapter hold for \(x\). The same is true along the \(y\) axis. Write each pair of equations together, one component beside the other, and two vector equations appear.

\[ \vec v = \vec u + \vec a\,t, \qquad \vec r = \vec r_0 + \vec u\,t + \tfrac12\,\vec a\,t^2 \]

Here \(\vec r_0\) is the position vector at \(t = 0\) and \(\vec u\) is the velocity at \(t = 0\). Each vector equation is a short way of writing two ordinary equations, one for each axis.

RememberEquations of motion in vector form
\[ \vec v = \vec u + \vec a\,t, \qquad \vec r = \vec r_0 + \vec u\,t + \tfrac12\,\vec a\,t^2 \]
Holds whena constant acceleration vector, fixed in magnitude and direction. Each equation is applied to every component separately.
Symbols\(\vec r_0\) position at \(t = 0\); \(\vec u\) velocity at \(t = 0\); \(\vec a\) the constant acceleration; \(\vec v, \vec r\) velocity and position at time \(t\)
Units\(r\) in m, \(v, u\) in m/s, \(a\) in m/s²

Read the second equation as a sum of arrows. The term \(\vec u\,t\) is where the body would go with no acceleration at all, along a straight line in the direction of \(\vec u\). The term \(\tfrac12\,\vec a\,t^2\) is the extra displacement that the acceleration adds, always in the direction of \(\vec a\). So the path bends away from the straight line \(\vec u\,t\), towards the direction of \(\vec a\), by an amount that grows as \(t^2\).

Common mistake

The third equation of motion, \(v^2 = u^2 + 2as\), has no simple vector form here. Use it one component at a time: \(v_x^2 = u_x^2 + 2a_x\,\Delta x\) and \(v_y^2 = u_y^2 + 2a_y\,\Delta y\). Adding the squares of speeds and displacements directly gives wrong answers.

A third axis

Nothing in this argument needed exactly two axes. A body moving in space, such as a drone or a ball kicked across a field, needs three coordinates. A third axis \(z\) is added, perpendicular to both \(x\) and \(y\), and its unit vector is written \(\hat k\). The position vector becomes \(\vec r = x\,\hat i + y\,\hat j + z\,\hat k\), and every equation above gains a \(\hat k\) component. The magnitude of a vector in space is \(\sqrt{x^2 + y^2 + z^2}\). Most motions in this book stay in one plane, so the \(\hat k\) component is zero there.

ExampleBoth equations at once

A particle is at \(\vec r_0 = 2\hat i + \hat j\,\text{m}\) at \(t = 0\), moving with \(\vec u = 4\hat i + 6\hat j\,\text{m/s}\). Its acceleration is constant, \(\vec a = \hat i - 2\hat j\,\text{m/s}^2\). Find its velocity and position at \(t = 2\,\text{s}\).

Try it on paper first. The solution is one tap away when you are ready.
Checkpoint · numericUnanswered

A particle has initial velocity \(\vec u = 3\hat i\,\text{m/s}\) and a constant acceleration \(\vec a = 2\hat j\,\text{m/s}^2\). What is its speed at \(t = 2\,\text{s}\), in m/s?

m/s± 1 %
CheckpointUnanswered

A drone starts from rest at the origin. Its acceleration is constant, \(\vec a = \hat i + 2\hat j + 2\hat k\,\text{m/s}^2\). How far from the origin is the drone after \(2\,\text{s}\)?

In the world
Why a wet wheel throws mud backwards and up

On a bicycle without mudguards, mud from the rear wheel lands on the rider's back. A drop leaves the rim along the tangent, in the direction the rim is moving at that point. At the top of the wheel the rim moves forward, so drops leaving there fly forward. At the back of the wheel the rim moves upward, so drops leaving there fly upward, and the forward motion of the cycle carries them onto the rider. A mudguard covers exactly the points of the rim whose tangent points at the rider.

Exam traps
  1. Drawing the velocity of a body on a curve along the radius or towards the centre.
    Velocity is always along the tangent, in the sense of motion.
  2. Saying that constant speed means zero acceleration.
    Ask whether the direction of the velocity changes. On a curve it does, and the acceleration is perpendicular to the velocity.
  3. Differentiating the magnitude of the position instead of the coordinates.
    Differentiate \(x(t)\) and \(y(t)\) separately. The speed is then \(\sqrt{v_x^2 + v_y^2}\), which is not \(d|\vec r|/dt\).
  4. Adding the components of a vector as plain numbers to get its magnitude.
    Components are at right angles. The magnitude is \(\sqrt{x^2 + y^2 + z^2}\), never \(x + y + z\).