Motion in Two Dimensions
Motion in a plane. Position and displacement as vectors, velocity along the path, acceleration that changes speed or direction, the equations of motion as vectors, the independence of perpendicular motions, projectile motion with its standard results, launches from a height, and the trajectory as a tool with its limits.
Why this chapter
A cricket ball, a stream of water from a hose, a bike turning at a corner: none of these moves along one straight line. The last chapter gave you position, velocity and acceleration on a line. This chapter gives the same three quantities a direction in a plane, and then shows that one two-dimensional motion is only two one-dimensional motions happening at the same time. That single idea makes projectile motion easy.
You will learn
- Write position, displacement, velocity and acceleration in a plane as vectors with components.
- Say why the velocity is always tangent to the path, and what an acceleration does to the speed and to the direction.
- Treat a projectile as two independent motions, horizontal at constant velocity and vertical under gravity.
- Derive and use the time of flight, the maximum height, the range and the equation of the trajectory.
- Use the equations of motion in vector form, and solve a launch from a height aimed up, level or down.
- Read the launch speed, the angle and the range from a given equation of the path, and say when the parabola fails.
Before you begin
You should know the whole of Motion in One Dimension, especially the three equations of motion and free fall with one sign convention. You should be able to add two vectors, split a vector into components along two perpendicular axes, and use sine and cosine for a given angle.
Lessons
Read in order. The small labels are the topics of each lesson. They take your colour as you answer the checks.
0%Glossary
The key words of this chapter, with the meaning this chapter gives them.
- air drag
- The push of the air on a moving body, directed opposite to its velocity and growing with speed. It shortens and lowers a real trajectory.
- angle of projection
- The angle between the initial velocity of a projectile and the horizontal.
- component
- The part of a vector along one axis. A vector in a plane has an \(x\) component and a \(y\) component.
- displacement
- The change in position, the vector from the initial position to the final position. It does not depend on the path.
- factored form
- The trajectory written as \(y = x\tan\theta\,(1 - x/R)\). It shows the two points where the path meets the ground, \(x = 0\) and \(x = R\).
- independence of motions
- The principle that the horizontal and vertical motions of a body affect each other in no way. Each is solved on its own with its own equations.
- maximum height
- The greatest height above the launch point reached by a projectile.
- position
- Where a body is, given by its coordinates measured from an origin. In a plane a position needs two numbers.
- position vector
- The vector from the origin to the position of a body, written \(\vec r = x\,\hat i + y\,\hat j\) in a plane.
- projectile
- A body thrown into the air and then moving under gravity alone. Air resistance is neglected.
- range
- The horizontal distance between the launch point and the landing point of a projectile on the same level.
- root
- A value of \(x\) at which an expression equals zero. The roots of the trajectory are the points where the path is at the launch level.
- tangent
- The straight line that touches a curve at one point and follows the direction of the curve there. Velocity is always along the tangent to the path.
- time of flight
- The total time a projectile spends in the air between launch and landing.
- trajectory
- The path traced by a moving body. For a projectile near the Earth the trajectory is a parabola.
- unit vector
- A vector of magnitude one used to show a direction. \(\hat i\) points along the \(x\) axis and \(\hat j\) along the \(y\) axis.