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The Radius of Curvature

15 min read3 ideas4 checks2 figures to playBy Asheshanand Acharya
What you will learn 0 / 3
Osculating circle and radius of curvature
Maths you need
Look around
Where is the path bent most sharply?

Watch a cricket ball thrown in from the deep. Near the fielder's hand the path is almost a straight line, climbing steeply. At the top it turns over quickly. Near the keeper it is almost straight again. The path is curved everywhere, but not equally curved. How can "more curved" be given a number?

you will be able to find the circle that fits a thrown ball's path at any point, and show the bend is sharpest at the top.

A circle for every point of a curve

Look at a small piece of any smooth curve under a magnifying glass. It looks like a piece of a circle. For every point \(P\) of the curve there is one circle that fits the curve best at \(P\). It touches the curve at \(P\), shares its tangent there, and bends at the same rate. This circle is the osculating circle, from the Latin for "kissing".

The radius of the osculating circle is the radius of curvature \(R\) of the curve at \(P\). Its centre, the centre of curvature, lies on the normal to the curve, on the inner side of the bend. A small \(R\) means a sharp bend. A large \(R\) means a gentle bend. A straight line has no bend at all, and its \(R\) is infinite. For a circle, the osculating circle is the circle itself, so \(R\) is its radius everywhere.

The radius of curvature from the motion

Now let a body move along the curve. Over a very short time near \(P\), the body moves as if it were on the osculating circle. On that circle its normal acceleration is the centripetal acceleration of Lesson 3, \(v^2/R\). So the normal acceleration of the body at \(P\) is \(a_{\perp} = v^2/R\). Turned round, this gives \(R\) from the speed and the acceleration.

RememberRadius of curvature
\[ R = \dfrac{v^2}{a_{\perp}} = \dfrac{v^3}{|\vec v \times \vec a|} \]
Holds whenany smooth path, at the instant the speed is \(v\). Only the part of the acceleration across the velocity counts.
Symbols\(R\) the radius of curvature of the path at the point; \(v\) the speed; \(a_{\perp}\) the normal acceleration, the part of \(\vec a\) at right angles to \(\vec v\); \(\vec v\), \(\vec a\) the velocity and the acceleration
Units\(R\) in m, \(v\) in m/s, \(a_{\perp}\) in m/s²

The second form avoids finding \(a_{\perp}\) by hand. The size of \(\vec v \times \vec a\) is \(v\,a\sin\theta\), where \(\theta\) is the angle between the two vectors. Since \(a\sin\theta = a_{\perp}\), it equals \(v\,a_{\perp}\). Dividing \(v^3\) by it gives \(v^2/a_{\perp}\) again. In a plane, \(|\vec v \times \vec a| = |v_x a_y - v_y a_x|\), which is quick to work out from components.

definition 1.2
Radius of curvature

The radius of curvature of a path at a point is the radius of the osculating circle there. That circle shares the tangent of the path and bends at the same rate. For a body moving along the path, it equals the square of the speed divided by the normal acceleration.

ExampleThe radius of curvature from two vectors

At one instant a particle has velocity \(\vec v = 3\hat i + 4\hat j\,\text{m/s}\) and acceleration \(\vec a = 2\hat i\,\text{m/s}^2\). Find its normal acceleration and the radius of curvature of its path at that point.

Try it on paper first. The solution is one tap away when you are ready.
Checkpoint · numericUnanswered

A particle moves with velocity \(\vec v = 6\hat i\,\text{m/s}\) and acceleration \(\vec a = 2\hat i + 3\hat j\,\text{m/s}^2\). What is the radius of curvature of its path at this instant, in metres?

m± 2 %
Curvature of a projectile path
Maths you need

The curvature of a projectile's path

A projectile has one acceleration, \(\vec g\), straight down. At each point, split \(\vec g\) along the velocity and across it. If the velocity makes an angle \(\phi\) with the horizontal, the part across it is \(a_{\perp} = g\cos\phi\). The part along it, \(g\sin\phi\), only changes the speed. So \(R = v^2/(g\cos\phi)\) at any point of the path.

At the top of the path the velocity is horizontal. There \(\phi = 0\), so the whole of \(g\) acts across the velocity. The speed is the horizontal component, \(u\cos\theta\), for a launch at speed \(u\) and angle \(\theta\). At the launch point the speed is \(u\), but only \(g\cos\theta\) acts across the velocity.

RememberRadius of curvature of a projectile's path
\[ R_{\text{top}} = \dfrac{u^2\cos^2\theta}{g}, \qquad R_{\text{launch}} = \dfrac{u^2}{g\cos\theta}, \qquad \dfrac{R_{\text{launch}}}{R_{\text{top}}} = \dfrac{1}{\cos^3\theta} \]
Holds whena projectile launched at speed \(u\) and angle \(\theta\) above the horizontal, with no air drag.
Symbols\(R_{\text{top}}\) the radius of curvature at the highest point; \(R_{\text{launch}}\) that at the launch point; \(u\) the launch speed; \(\theta\) the angle of projection; \(g\) the acceleration due to gravity
Units\(R\) in m, \(u\) in m/s, \(g\) in m/s²

The top is where the path is bent most sharply, for two reasons that work together. The speed is smallest there, and the whole of \(g\) acts across the velocity. Away from the top, the speed grows and a smaller part of \(g\) turns the velocity. Both make \(R\) larger. Since the horizontal velocity \(u\cos\theta = v\cos\phi\) never changes, the general result can be written \(R = v^3/(g\,u\cos\theta)\). It grows as the cube of the speed.

The circle of curvature along a projectile's pathA ball is launched at 20 metres per second at 60 degrees above the horizontal, with g equal to 10 metres per second squared, and is shown slowed down. At every instant a dashed circle fits the path at the ball: the circle of curvature, with its centre C on the inner side of the path. The grey arrow is the part of g across the path, a perpendicular. The radius of curvature is v squared over a perpendicular. It is 80 metres at the launch, where the ball is fast and only half of g acts across the path, so the circle is too big to fit the figure. It shrinks to 10 metres at the top, where the ball is slowest and all of g acts across the path, and grows again on the way down.ball (shaded) C a⊥ v v = 20.0 m/s, a⊥ = 5.0 m/s² R = v²/a⊥ = 80.0 m
Fig 6.1A ball launched at \(20\,\text{m/s}\) at \(60°\), with \(g = 10\,\text{m/s}^2\). Press play. The dashed circle of curvature rides along with the ball. At the launch \(R = 80\,\text{m}\), and the circle is too large to fit the figure. It shrinks to \(10\,\text{m}\) at the top and grows back to \(80\,\text{m}\) at the landing.
Checkpoint · numericUnanswered

A ball is launched at \(20\,\text{m/s}\) at \(60°\) above the horizontal. Take \(g = 10\,\text{m/s}^2\). What is the radius of curvature of its path at the highest point, in metres?

m± 2 %
ExampleA ball thrown horizontally

A ball is thrown horizontally at \(10\,\text{m/s}\) from the roof of a tall building. Take \(g = 10\,\text{m/s}^2\). Find the radius of curvature of its path at the moment of release and \(1\,\text{s}\) later.

Try it on paper first. The solution is one tap away when you are ready.
CheckpointUnanswered

Along the path of a projectile on level ground, where is the radius of curvature smallest?

Angular velocity about any point
Maths you need

Angular velocity about any point

Angular velocity was defined for motion on a circle about its centre. The idea works for any motion and any point. Choose a fixed point \(O\) and join it to the particle \(P\). This line is the line of sight. As \(P\) moves, the line of sight turns. The rate at which it turns is the angular velocity of \(P\) about \(O\).

Split the velocity of \(P\) into two parts. The part along the line of sight, \(v_{\parallel}\), only changes the distance \(OP\). It does not turn the line. The part at right angles to the line, \(v_{\perp}\), turns it, exactly as the velocity of a body on a circle of radius \(r = OP\) would. So \(\omega = v_{\perp}/r\).

RememberAngular velocity about a point
\[ \omega = \dfrac{v_{\perp}}{r} = \dfrac{v\sin\beta}{r} = \dfrac{|\vec r \times \vec v|}{r^2} \]
Holds whena particle at distance \(r\) from a fixed point \(O\), at one instant. The value depends on the point chosen.
Symbols\(\omega\) the angular velocity of the particle about \(O\); \(v_{\perp}\) the part of the velocity at right angles to the line of sight; \(\vec r\) the position of the particle from \(O\); \(\beta\) the angle between \(\vec r\) and \(\vec v\)
Units\(\omega\) in rad/s, \(v\) in m/s, \(r\) in m
A straight-line motion turns about a pointA particle P moves at a steady 2 metres per second along a straight line that passes 2 metres from a point O. The line from O to P, the line of sight, turns as P moves. P's velocity is split into a part along the line of sight, which only changes the distance OP, and a part at right angles to it, v perpendicular, which turns the line. The angular velocity of P about O is v perpendicular divided by the distance r. It is largest, 1 radian per second, when P is closest to O, and falls towards zero far away on either side. The run shown goes from 5 metres before the closest point to 5 metres after it. O v∥ v⊥ v P r = 5.39 m, v⊥ = 0.74 m/s ω = v⊥/r = 0.14 rad/s
Fig 6.2A particle moves at a steady \(2\,\text{m/s}\) along a straight line \(2\,\text{m}\) from O. Press play. The line of sight turns slowly at first, fastest when P is closest to O, and slowly again. At the closest point \(v_{\perp} = v\) and \(\omega = 2/2 = 1\,\text{rad/s}\); at \(5\,\text{m}\) before or after it, \(\omega\) is only \(0.14\,\text{rad/s}\).

The figure makes a surprising point. The particle moves in a straight line at a steady speed, yet it has an angular velocity about \(O\), and that angular velocity changes. For motion along a line at distance \(d\) from \(O\), \(v_{\perp} = v\,d/r\), so \(\omega = v\,d/r^2\). A different point \(O\) would give different values. The angular velocity of a single particle always needs the point to be named.

Common mistake

All points of a rigid body share one \(\omega\), and there the phrase "the angular velocity" is enough. For a single particle it is not. Its angular velocity about one point differs from its angular velocity about another, so always say about which point.

ExampleA car passing a watchman

A car moves along a straight road at \(6\,\text{m/s}\). A watchman stands \(3\,\text{m}\) from the road. Find the angular velocity of the car about the watchman at the closest point. Find it again when his line of sight to the car makes \(30°\) with the road.

Try it on paper first. The solution is one tap away when you are ready.
CheckpointUnanswered

A particle is at \((3, 4)\,\text{m}\) and moves with velocity \(2\hat i\,\text{m/s}\). What is its angular velocity about the origin?

Story · Gottfried Wilhelm Leibniz, 1686
The kissing circle

Christiaan Huygens had studied how sharply a curve bends in his work on pendulum clocks. In 1686 Gottfried Wilhelm Leibniz, the co-inventor of calculus, gave the best-fitting circle its name. He called it the circulus osculans, the kissing circle, because it touches the curve more closely than any other circle can. The name "osculating circle" is still used, and its radius is the radius of curvature of this lesson.

In the world
Why railway curves are eased in

Suppose a train ran from a straight track directly into a circular curve. Its normal acceleration would jump from zero to \(v^2/R\) in an instant, a sharp jerk for the passengers. So railway engineers join a straight track to a curve by a transition curve, whose radius of curvature falls smoothly from infinity to \(R\). Along it, \(a_{\perp} = v^2/R\) rises gradually. Highways and the ramps of flyovers use the same idea.

Exam traps
  1. Using the whole acceleration in \(R = v^2/a\).
    Only the part across the velocity bends the path. Use \(a_{\perp}\), or \(v^3/|\vec v \times \vec a|\).
  2. Taking the radius of curvature at the launch of a projectile to be \(u^2/g\).
    At the launch only \(g\cos\theta\) is across the velocity: \(R = u^2/(g\cos\theta)\). \(u^2/g\) holds only for a horizontal launch.
  3. Saying that a particle moving in a straight line has no angular velocity.
    About a point off the line it has \(\omega = v_{\perp}/r\). It is zero only about points on the line of motion.
  4. Quoting a particle's angular velocity without naming the point.
    For a single particle, \(\omega\) depends on the point. Always say about which point.