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Vectors · Lesson 5 of 6

The Cross Product

16 min read3 ideas5 checks2 figures to playBy Asheshanand Acharya
What you will learn 0 / 3
The cross product
Look around
Loosening a wheel nut

A mechanic in a Pune garage loosens the wheel nut of a car with a spanner \(25\,\text{cm}\) long. A push of \(40\,\text{N}\) at the end, at right angles to the spanner, turns the nut. The same push at a slant turns it less, and a push along the spanner does nothing. Pushing the end up loosens the nut; pushing it down tightens it. The turning effect has a size and a sense, and it depends on two vectors at once.

you will be able to find the size and the direction of a torque, an angular momentum or a magnetic force.

A product that is a vector

The second product of two vectors gives a vector. It is called the cross product, or the vector product, and it is written with a cross. Its magnitude is the product of the two magnitudes and the sine of the angle between them. So it is largest when the two vectors are perpendicular and zero when they are parallel. That is exactly the pattern of the spanner.

definition 3.3
The cross product

The cross product of two vectors \(\vec A\) and \(\vec B\) at an angle \(\theta\) is the vector \(\vec A\times\vec B\) of magnitude \(AB\sin\theta\). Its direction is at right angles to both \(\vec A\) and \(\vec B\), given by the right-hand rule. When the fingers of the right hand turn from \(\vec A\) towards \(\vec B\) through the smaller angle, the thumb points along \(\vec A\times\vec B\).

RememberThe cross product
\[ \begin{gathered} |\vec A\times\vec B| = AB\sin\theta \\ \vec B\times\vec A = -\,\vec A\times\vec B \end{gathered} \]
Holds whenfor any two vectors in space; \(\theta\) is the angle between them tail to tail, from \(0°\) to \(180°\), so \(\sin\theta \ge 0\). The direction is at right angles to the plane of the two vectors, by the right-hand rule.
Symbols\(A, B\) the magnitudes; \(\theta\) the angle between the vectors
Unitsthe product of the units of \(\vec A\) and \(\vec B\): m times N gives N m

An area with a direction

The magnitude \(AB\sin\theta\) is an area. In the parallelogram with sides \(\vec A\) and \(\vec B\), take \(\vec A\) as the base. The height is \(B\sin\theta\). So the area is \(AB\sin\theta\), the magnitude of the cross product. The direction of the cross product is the normal to that parallelogram. So a cross product is an area with a direction.

The cross product: an area with a directionAn oblique view in three dimensions. The x axis runs right, the y axis recedes into the page and the z axis points up. A vector A of length 3 lies along x and a vector B of length 2 lies in the same floor plane at an angle theta from A, which opens from 0 to 180 degrees when played. The parallelogram of A and B is shaded. The arrow A × B stands at right angles to the floor, and its length is the area AB sin theta: zero at 0 degrees, 6 at 90 degrees and zero again at 180 degrees. The second chip reverses the order: B × A has the same length and points down.x y A θ = 0°, area = 0.00 A × B = 0
Fig 5.1An oblique view in three dimensions: \(\vec A\), of length 3, and \(\vec B\), of length 2, lie in the floor. Press play. As the angle opens, the shaded parallelogram grows to an area of 6 at \(90°\) and shrinks to zero at \(180°\). The arrow \(\vec A\times\vec B\) stands at right angles to the floor, with the area as its length. Use the second chip: \(\vec B\times\vec A\) has the same length and points down.

The right-hand rule and the order

The right-hand rule fixes the direction. Point the fingers of your right hand along \(\vec A\), and curl them towards \(\vec B\) through the smaller angle. The stretched thumb points along \(\vec A\times\vec B\). Swap the order, and the fingers curl the other way. So the thumb reverses, and \(\vec B\times\vec A = -\vec A\times\vec B\). Unlike the dot product, the cross product depends on the order.

In a problem drawn on the page, both vectors lie in the page and their cross product sticks out of it. A dot in a circle, \(\odot\), marks a vector pointing out of the page, towards you. A cross in a circle, \(\otimes\), marks a vector pointing into the page. Think of an arrow seen from its tip and from its tail feathers.

A torque in the plane of the page points out of it or into itA spanner lies along the page from a nut at O, with its end 3 units away. A force F acts at the end at 60 degrees to the spanner. In the first chip F pushes the end upward, the spanner turns anticlockwise, and the torque r × F points out of the page, drawn as a dot in a circle at the nut. In the second chip F pushes the end downward, the spanner turns clockwise, and the torque points into the page, drawn as a cross in a circle. τ r 60° F τ out of the page
Fig 5.2A spanner on a nut at O, with \(\vec r\) from the nut to the end and a force \(\vec F\) at \(60°\) to the spanner. Use the chips. Pushing the end up turns the spanner anticlockwise, and the torque \(\vec r\times\vec F\) points out of the page, \(\odot\). Pushing it down turns it clockwise, and the torque points into the page, \(\otimes\). The size \(rF\sin\theta\) is the same in both.
CheckpointUnanswered

A spanner lies along the page from a nut to the right. A force at its end pushes it downward, in the page, so it turns clockwise. Where does the torque \(\vec r\times\vec F\) point?

CheckpointUnanswered

A force acts along the line of the spanner itself, pulling the end straight away from the nut. What is the torque \(\vec r\times\vec F\)?

The cycle of unit vectors

The unit vectors in a cycle

The axes \(x\), \(y\) and \(z\) are chosen so that the right-hand rule links them. Curl the fingers from \(\hat i\) towards \(\hat j\), and the thumb points along \(\hat k\). Each of the three unit vectors has magnitude 1, and they meet at \(90°\), so each cross product has magnitude \(1 \times 1 \times \sin 90° = 1\). Going round the cycle \(x\) to \(y\) to \(z\) and back to \(x\) gives plus signs.

RememberCross products of the unit vectors
\[ \begin{gathered}\hat{i}\times\hat{j}=\hat{k},\quad\hat{j}\times\hat{k}=\hat{i},\quad\hat{k}\times\hat{i}=\hat{j}\\\hat{j}\times\hat{i}=-\hat{k},\quad\hat{i}\times\hat{i}=\vec{0}\end{gathered} \]
Holds whenfor right-handed axes, in which \(\hat k\) points along the thumb when the fingers curl from \(\hat i\) to \(\hat j\). Against the cycle, every product changes sign.
Symbols\(\hat i, \hat j, \hat k\) the unit vectors along \(x\), \(y\), \(z\)
Unitsnone; the unit vectors have no unit

Against the cycle, each product changes sign: \(\hat j\times\hat i = -\hat k\), \(\hat k\times\hat j = -\hat i\) and \(\hat i\times\hat k = -\hat j\). Any vector crossed with itself gives the zero vector, because the angle is zero. When the \(x\) axis points right and the \(y\) axis up the page, \(\hat k\) points out of the page.

CheckpointUnanswered

What is \(\hat i\times\hat k\)?

The cross product from components

The cross product from components

The cycle turns the cross product into arithmetic. Write both vectors in components and multiply out the brackets. The three products of a unit vector with itself vanish. The other six products give \(\hat i\), \(\hat j\) or \(\hat k\), with a sign from the cycle. The derivation below collects them. In a plane, where \(A_z = B_z = 0\), only the \(\hat k\) term survives.

Deriving \(\vec A\times\vec B \text{ in components}\) step 1 of 5
1

\[ \vec A\times\vec B = (A_x\hat i + A_y\hat j + A_z\hat k)\times(B_x\hat i + B_y\hat j + B_z\hat k) \]

Why. write both vectors in components. The brackets may be multiplied out, provided the order of each pair is kept.

RememberThe cross product in components
\[ \begin{gathered}\vec{A}\times\vec{B}=\begin{vmatrix}\hat{i}&\hat{j}&\hat{k}\\A_x&A_y&A_z\\B_x&B_y&B_z\end{vmatrix}\\=(A_yB_z-A_zB_y)\hat{i}+(A_zB_x-A_xB_z)\hat{j}\\+(A_xB_y-A_yB_x)\hat{k}\end{gathered} \]
Holds whenfor right-handed axes. The first row of the determinant holds the unit vectors, the second the components of the first vector, the third those of the second. Swapping the two rows changes the sign.
Symbols\(A_x, A_y, A_z\) and \(B_x, B_y, B_z\) the components of \(\vec A\) and \(\vec B\)
Unitsthe product of the units of \(\vec A\) and \(\vec B\)

A determinant is only a way to remember the pattern. Expand it along the top row. For the \(\hat i\) term, cover the row and the column of \(\hat i\) and cross-multiply what is left: \(A_yB_z - A_zB_y\). The \(\hat j\) term takes a minus sign in front, and the \(\hat k\) term a plus. For vectors in a plane the whole product is \((A_xB_y - A_yB_x)\hat k\). For example, \(\vec A = 4\hat i\) and \(\vec B = 3\hat i + 2\hat j\) give \(\vec A\times\vec B = 8\hat k\), a parallelogram of area 8.

ExampleBack to physics: a torque in three dimensions

This is the worked example "A torque in three dimensions" of Torque and Equilibrium, lesson 2, done with the tool. A force \(\vec F = (2\hat i - \hat j + \hat k)\,\text{N}\) acts at the point \(\vec r = (\hat i + 2\hat j + 3\hat k)\,\text{m}\). Find its torque \(\vec\tau = \vec r\times\vec F\) about the origin and the size of that torque.

Reveal one step at a time and finish the rest yourself.
Checkpoint · numericUnanswered

A charge of \(2\,\mu\text{C}\) moves with \(\vec v = (3\hat i + 4\hat j)\times10^4\,\text{m/s}\) in a magnetic field \(\vec B = 0.1\,\hat k\,\text{T}\). The force is \(\vec F = q\,\vec v\times\vec B\). Find the size of the force, in mN.

mN± 2 %
Checkpoint · numericUnanswered

A ball is at the point \((4\,\text{m}, 3\,\text{m})\) with momentum \(\vec p = (1\hat i + 2\hat j)\,\text{kg m/s}\). Its angular momentum about the origin is \(\vec L = \vec r\times\vec p\). Find \(L_z\), in kg m²/s.

kg m²/s± 2 %
Common mistake

\(AB\sin\theta\) gives only the size. Since \(\theta\) lies between \(0°\) and \(180°\), the sine is never negative and carries no sign. The direction must come from the right-hand rule or from the components. The order always matters: \(\vec r\times\vec F\) is the torque, and \(\vec F\times\vec r\) is its negative. A cross product needs three dimensions. For two vectors in the page it points out of the page or into it, never along the page.

Deeper

Three vectors can be combined too. The scalar triple product \(\vec A\cdot(\vec B\times\vec C)\) is a number, the volume of the box with edges \(\vec A\), \(\vec B\) and \(\vec C\). It is zero exactly when the three vectors lie in one plane. The vector triple product obeys \(\vec A\times(\vec B\times\vec C) = \vec B(\vec A\cdot\vec C) - \vec C(\vec A\cdot\vec B)\). The physics of this book does not need either of them. They appear in entrance examinations and in engineering mechanics.

Story · William Rowan Hamilton, 16 October 1843
A rule cut into a bridge

William Rowan Hamilton was walking with his wife along the Royal Canal in Dublin. For years he had tried to multiply triples of numbers, and he had failed. On the walk he saw that he needed four numbers, and a rule that he later called quaternions. He cut the rule \(i^2 = j^2 = k^2 = ijk = -1\) into the stone of Broome Bridge with his knife. From it follow \(ij = k\), \(jk = i\) and \(ki = j\), with a minus sign in the other order. The cross product of this lesson keeps that cycle.

The wheel nut of the opening can be done. The torque is \(\vec\tau = \vec r\times\vec F\), with \(r = 0.25\,\text{m}\) and \(F = 40\,\text{N}\). At right angles its size is \(0.25 \times 40 \times \sin 90° = 10\,\text{N m}\). At \(30°\) to the spanner it is half that, \(5\,\text{N m}\), and along the spanner it is zero. Up or down decides whether the torque points out of the wheel or into it, which loosens or tightens the nut.

In the world
Where this tool works in physics

Torque and Equilibrium defines torque as \(\vec r\times\vec F\), and Angular Momentum defines \(\vec L = \vec r\times\vec p\), whose rate of change is the torque. Kinematics of Circular Motion writes the velocity on a circle as \(\vec v = \vec\omega\times\vec r\), and Rolling Motion adds such a velocity to the velocity of the centre. Magnetic Force on Moving Charges gives the force \(q\,\vec v\times\vec B\) and finds its direction by the right-hand rule. The force on a wire, the torque on a loop, the Biot-Savart law and the emf of a moving rod are all cross products.

Exam traps
  1. Reversing the order of a cross product.
    \(\vec B\times\vec A = -\vec A\times\vec B\). Keep the order of the physics: \(\vec r\) before \(\vec F\), \(\vec v\) before \(\vec B\).
  2. Using the left hand, or curling the fingers from the second vector to the first.
    Right hand only, fingers from the first vector towards the second through the smaller angle.
  3. Writing \(\hat i\times\hat k = \hat j\).
    The cycle runs \(\hat k\times\hat i = \hat j\). Against the cycle the sign changes, so \(\hat i\times\hat k = -\hat j\).

Where this tool works in the book

The physics that leans on this lesson. Each card opens the topic where the tool is at work.